﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace NeedForSmash
{
    class FinalDestination : Battlefield
    {
        public FinalDestination(Game game)
            : base(game)
        {
            
        }

        public override void Initialize()
        {
            GameCore.Camera.LookAt = new Vector3(0.0f, 1.0f, 0.0f);
            GameCore.Camera.Position = new Vector3(2.0f, 5.0f, 10.0f);

            Element plateform1 = new Element(GameCore, "Plateform3", new Vector3(0, 0, 0));
            plateform1.IsStatic = true;
            ElementList.Add(plateform1);

            foreach (Element e in ElementList)
            {
                GameCore.Components.Add(e);
                m_world.ElementList.Add(e);
            }

            Character m_playerOne = new Kirby(GameCore);
            Game.Components.Add(m_playerOne);
            m_world.CharacterList.Add(m_playerOne);

            base.Initialize();
        }

        protected override void LoadContent()
        {
            base.LoadContent();
        }

        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);
        }

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }
    }
}
